Magic Wand - 3D and 2D Graphics, Animation, Modeling and Product Visualisation solutions

Magic Wand is a initiative by a team of professionals who pursue the CG world as a serious profession. Areas of expertise: 3D modeling, product and architecture visualization, video editing, logo design, brochure design, web design & development, and 2D Graphic designing various media. Through this blog we will be sharing our design workflow with the world. We also provide simple do it yourself 3D tutorials written by expert artists in the Magic Wand team.

Here are a few good video tutorials I found in youtube that can help you with a human character modeling

  • Hand


  • Ear


  • Head


  • Torso


Most are for Maya but the technique and approach can be adapted to any 3D software. Happy modeling guys



Let us salute the brave warriors of NSG & ARMED FORCES for their selfless sacrifice for our country and also pray for the souls of all those who lost their life at Nov. 2008 Mumbai attacks.
Jai Hind


Hi,

Recently I browse through the net in search of a tutorial that explains the lighting techniques in 3ds MAX very well, I found my tutorial but, there was another shocking Discovery, that is , there are very rare examples in the whole net for Mental ray sunlight and Mental Ray skylight in 3ds Max.


Some people will be having an idea about what I am talking, but those who are not familiar with this, let me explain.Mental ray sun and mental ray are introduced in 3ds Max 9, as a powerful utility to recreate sunlight in renderings with the help of mental ray and final gathering. Actually it can effectively recreate the sunlight with exact time and location values, more than that its running on Mental ray and when we are using final gather, the light is distributed correctly to give a great rendering. Following are the steps to do it easily, everything is available on max, we have to find it and use it. Lets go through the procedures…

  • Open your scene and set your Rendering for Mental ray
  • Now from the create menu(not the create panel) go to Systems > Daylight system

  • Just create the system and Max will ask you for an exposure control change, just press OK
  • When you are creating a sunlight system you will be creating a Compass first and then the light, for that drag the Compass in top view port and then create the light
  • Change the sunlight to mr sun and the skylight to mr sky then max will again ask you for creating an mr physical sky as the Environment map; just press OK

  • You are almost done now from the Date, Time and Location button below the Daylight parameters you will get a window like this, from there you can change the Location, Time and Date of the scene, just like the real world Max will change the sun position and also the sky color automatically.

  • Now render your scene with Final gather enabled. isn’t it nice?
  • I got a result like this.

Thank you.






Here is a couple of historical building models we did.

Hi everyone… Do you have any idea about Reverse Rendering? Means Rendering the Forward animation reversely in 3ds Max?? or Rendering the same scene using 2 Cameras at the same time?

Today we are going to discuss some tricks and tips in Videopost: the advanced Compositing and Visual FX utility in 3ds MAX. Actually nowadays people are not looking into that powerful section. But if you exploring Videopost, you’ll get some nice FX and options right in 3ds Max like Reverse Rendering.

Reverse Rendering.

It’s a powerful process in 3ds Max with which we are rendering an animation reverse, that means 100 to 0, actually it is not possible any other 3d program directly.

· First open any scene with Animation in it. For this I created a space scene with a Spaceship and some particles.

· Open the Video post window from Rendering>Video Post

· Click the Add Scene Event Button in the Video Post Window

· You will get a window like this, in that Uncheck the “Lock to Video Post Range” Checkbox and in the Scene range window, set your last frame as the Scene start and vice versa.


· From the “Add Image output event” set a file name, format for your Rendering and Execute the sequence from the Video Post Window.

· Enjoy the reverse Rendering.



Recently the guys at 3Dspeedmachine.com conducted a test between the three major 3D software packages to find out which was the top performer among the three. After a series of rigorous tests it was found that XSI was the top performer among the three, Maya coming second and Max coming third. Here is the link to the detailed report of this test

Go to the comparison results

Nov 5, 2008

Low Polygon Models











Above shown are some low polygon models of houses we've done. All of the elements are made up using low polygon planes and the windows are textures on planes. Low polygon models are mainly used in applications like games. In such an application the models have to be compact and less hungry for memory resources. Most of the details have to be achieved mainly through textures. Those models which are not important in the main gameplay are main made up with textures alone. One classic example is the trees in the very famous game Road Rash. As the games and gaming hardware become more and more advanced the polygon count of the models used are also increasing.